국내 발매명 '스트리트 카운트(Fatal Encounter, 영문제목은 또 왜 틀린지...)'로 당시 2HD 디스크 4장으로 SKC에서 정식 발매했다.
90년대 난립하던 스트리트파이터의 아류작들 가운데 하나이지만 독특한 캐릭터와 한국인 캐릭터(?)의 등장. 당시의 기준으로는 깔끔한 그래픽으로 나름 팬들을 모았던 게임이다.
필자의 기억으로는 마지막 3대 고수중 첫 번째 캐릭터인 위도우(Widow/Spider Woman)는 야한 차림새와 섹시한 모션으로 본토인 대만을 비롯한 일본에서까지 동인지가 등장하기도 했다. (현재 보유중)
하지만 이 게임은 원제 '쾌타지존'의 의미를 진지하게 되새겨 볼만한 야릇한 충돌판정, 미묘한 캐릭터 디자인, 모에요소의 원류, 삼류와 이류의 절묘함, 대만게임의 정석 등으로 다분히 컬트적인 요소의 보고로 매니아들에게는 절대적인 지지를 받으며 현재까지 회자되고 있는 게임이다.
Mega Man 2.5D is a fangame developed by a small team of obsessive Mega Man fans. It began in 2009 as an animated proof-of-concept. This got a surprising amount of positive response, and because of this a couple of us got together with the goal of making a playable game out of it.
There are mainly two things that set Mega Man 2.5D apart from most other Mega Man games. The first is the co-op mode, where two players team up to take on Dr. Wily. The other is the use of camera perspective changes which is featured a lot in the single-player mode of the game.
- Added all of the remaining stages for the single-player and co-op modes (Tornado Man, Time Man, and Dr. Wily's fortress stages). These modes are now fully playable!
- Added a VS-mode with 8 different arenas/stages based on various Mega Man stages not seen in the single-player and co-op modes of the game. Two different VS-mode game types are available, Death Match and Point Chase.
- Added a Save/Load mechanic, it is now possible to save and load your progress in both single-player mode and co-op mode. The save slots are separate for each mode.
- Optimized the game engine a lot. The game now runs faster and should run at a stable 60fps on most rigs.
- Improved camera behavior for all stages in the game. Especially noticable in single-player mode where the camera doesn't scroll upwards as often when Mega Man jumps, unless it is necessary.
- Improved textures and fixed faulty texture mapping for all stages in the game.
- Improved the player physics. Now the small step (tippy toeing) that you can do when quickly pushing left or right looks and feels much more like it does in the original games. Also you can no longer instantly switch between running for example left to running right without having a small pause, which is also how it works in the original games.
- Improvements made to player physics during moving water platforms (Splash Woman's stage), raft ride (Shadow Man's stage) and snake ride (Snake Man's co-op stage)
- Fixed the one frame delay when using other controller than keyboard.
- Changed the color of the life and weapon energy bars. They now look closer to the original games in terms of color choices.
- Redid the weapon select menu for the game. It now looks better, and is easier to bee than before.
- Added more remixed music, swapped out a few existing remixed tracks in order to try and keep the soundtrack a bit more coherent.
- Adjusted special weapon weaknesses for all enemy types in the game.
- Fixed issue where if you played as a certain secret character and used a throwing weapon (e.g, Shadow Blade) while on a ladder, the sprite of the character would display the wrong color.
- Improved the easy-mode and hard-mode of the game. These modes now differ more clearly from the normal-mode in terms of the number of enemies, the number of environmental hazards such as spikes and pits, as well as the number and types of power up items that can be found throughout the game.
- Fixed minor issue with the weapon icon for some of the special weapons.
- Changed the names of the music options in the game to "Original" and "Remix"
- Fixed issue in Splash Woman's single-player stage where an Okosutobon enemy (the floating mine enemy) could easily get stuck on an invisible wall while chasing the player.
- Fixed issue with the last Dachone (the big robot) enemy in Star Man's single-player stage. Before, if he dropped a powerup, it would fall off the stage, the enemy was positioned too close to the edge of the stage.
- Fixed issue with the third checkpoint in Snake Man's co-op stage where the players would spawn inside of a wall and thus be unable to progress.
- Fixed issue with some of the environment meshes in all of the stages, this issue made it possible for you to jump on the side of some walls and then use that as a point to jump off from, sort of like a wall jump. This was resolved by merging many such meshes.
- Removed the first pushable block that you encounter in Shadow Man's co-op stage, the reason being that this block was originally put there back when Shadow Man co-op was the only playable stage in the game. As such we used that first pushable block as kind of an introduction to that game mechanic. But
since we now have several stages in the game, that one pushable block in Shadow Man's co-op stage no longer served much of a purpose.
- Made the green color for the Search Snake special weapon slightly darker, so that it doesn't look too much like the special weapon Tornado Blow. Furthermore, Tornado Blow uses a dark green and light green color palette whereas in the original game it used a dark green and white palette.
- Changed it so that the 1-up sprite always shows Mega Man's face instead of alternating between that and Proto Man's face like before, the reason being that we now have more playable characters, so using a generic sprite seemed like the best option.
- Changed the color of Dr. Light's pants in the intro video from magenta to blue, which is his more common pants color in the original games.
- Added Rush to the intro video, he is shown being hurt by falling debris during the attack against Dr. Light's laboratory.
- Made the entrance to the hidden room of Star Man's singe-player stage a bit more easy to spot.
- Fixed sprite issue for a certain secret playable character where the white explosion that can be seen when taking a hit was black instead of white, provided that the character was covered in ink while being hurt, something that can occur in Splash Woman's stage.
- Improved the sprite for the Sphinx miniboss in Pharaoh Man's stage.
- Made slight modification to Quick Man's single-player stage layout in order to place an optional item there.
- Tweaked behaviors for some of the enemies that were in the previous releases of the game. This is especially noticable in the stages like Shadow Man and Snake Man that were built early in the development, as we weren't as careful about getting the enemy behavior right then. Some of them are still a bit off and will be tweaked further at a later time.
- Fixed issue with checkpoint 1 in Shadow Man's co-op stage where if you tried to backtrack, a door and pushable button wouldn't show up, also fixed a camera issue related to it where if you did try and backtrack, the camera would get messed up and the players would be unable to progress through the stage.
- Fixed issue at the second big bubble part of Splash Woman's co-op stage. There were two mines that were left inside of another mesh by mistake. As a result, if a player pressed against the seemingly normal mesh, he would die as he collided with one of the invisible mines.
- Fixed issue with a gap that you slide through right before the boss hallway in Splash Woman's co-op stage. Before it would sometimes happen that your character would stand up while in the gap. This should no longer be an issue as we merged some of those meshes that make up that part.
- The life bar for the bosses no longer starts filling up as soon as the robot masters appear on screen, and instead waits until they've finished posing, like in the original games.
- Changed the font used in the game to one that scales better.
- Fixed issue with text overlapping itself when running the game at certain resolutions.
- Added the names of the robot masters under their respective boss portrait on the stage select screen.
- Moved Checkpoint 1 for Pharaoh Man single-player slightly. Now if you fail to access the alternate path in that stage, you can die on purpose and get to attempt it again without having to replay the stage all the way from the beginning.
- Improved the sprite for the Mega Snakey enemy (the ones that you ride on in Snake Man's stage). Also added blinking animations for them, so now they blink instead of just staring like before.
- The number of meshes making up the stages in the game have been optimized and merged as much as possible, drastically reducing the number of meshes. For example, Snake Man's co-op stage prior to this was made up of more than 1300 meshes, now down to less than 700 meshes.
- Changed the sprite used for the water splash effect from the one used in Mega Man 2 to the one used in Mega Man 5. As a result, the water splashes now look better.
- Added mod support, it is now possible to modify character sprites! Check the forum for more information about this.
- Changed Sniper Joe enemy so that his behavior continues even if he goes out of frame. Before, if he for example shot 2 out of 3 projectile and you made him go off screen, when he would later come back into screen, he would then shoot his 3rd projectile, regardless of how much time had passed.
- The hammer thrown by the Hammer Joe enemy now deflects buster projectiles, as well as laser tridents.
- Made it so that sound effects can't overlap each other too much. Otherwise it would be possible for certain sound effects to overlap themselves many times, resulting in it being really loud compared to everything else.
- Fixed problem where if you jumped while sliding, the SFX that plays upon landing would play as soon the player jumped.
- Fixed problem with the pause menu losing alignment.
- Fixed problem where it was possible to walk while using the Pharaoh Shot special weapon.
- Having the Star Crash special weapon active and colliding with the steam obstacle that come out of certain pipes in Splash Woman's stage would cause the game to crash, which is funny considering the name of the special weapon causing the crash.
- Fixed problem where some enemies in the game (e.g, Mets, Petit Snakey) would always target Player 2 in co-op, even if Player 1 was closer to it.
- Fixed issue where the Megasnakeys (The big snakes you ride on in Snake Man's stage) could push the Potton enemies (the red flying enemies) upon colliding with them.
- Fixed issue where the Dada enemy (The enemy in Snake Man's stage that jumps a lot) could jump on top of the invisible meshes that we use to trigger a player death if the player falls into a pit.
- Switched the placement of the life energy bar and weapon energy bar, they were placed incorrectly before compared to the original games.
- Highlighting a difficulty option on the title screen now shows visually what the player can expect in terms of changes, this is shown in a similar fashion in Mega Man 10.
- Fixed issue where items such as Life refills and weapon refills could land on the invisible meshes that we use for killing the player if he falls into death pits.
- Added the functionality to spawn things such as death pit meshes and regular meshes when the player reaches a certain coordinate. This is used for a couple of different things. For example during the Megasnakey ride (The big orange and purple snakes) in Snake Man's co-op stage, as the players progress through that section and get higher up, we then spawn death pit meshes (invisible meshes that kill the players if they fall into pits) higher up, meaning that if the players fall off the snakes, we can make sure to kill them, rather than risk them landing on a mesh further down that is out of sight,
but which wouldn't allow them to progress anyway. This way of spawning meshes is also very useful for our camera perspective changes. For example, before in Pharaoh Man's single-player stage,
when you change axis shortly after the miniboss fight with the sphinx, you would be able to see all the way back to the beginning of the stage as the camera turned, but, now we spawn a black wall there
which covers that up.
- Tweaked the checkpoint after the Space Ship segment in Star Man's single-player stage. Now it activates as soon as you reach the end of the ship segment. So if you were to land the ship but then
fall off the platform and die, you won't have to replay that entire part.
- The color of the boss health bar is now unique to each robot master, it now matches the color scheme of the robot master instead of using a generic color like before.
- Quick Man and Pharaoh Man are more agressive at the start of their boss fights and will begin to attack instantly, instead of waiting a while like they did before.
- The game now remembers which character you used when clearing a stage, so when you get back to the stage select screen to go to the next stage, it no longer reverts to Mega Man as default.
- The blinking arrow on the right teleporter on the stage select in single-player mode no longer blinks, as there is no second player in that mode.
- Fixed issue with the music that plays during boss battles. Before the boss music would not loop seamlessly if the battle went on for a long time, now it does.
- Made the frame surrounding the robot master health bars slightly thicker to make it easier to see how much of their health remains.
- Improvements made to Star Man's boss pattern, he now behaves more like he does in Mega Man 5.
- Hitboxes for Sasoreenu (Green scorpion enemy) in Pharaoh Man's stage moved down slightly, it's now easier to jump over them.
- Fixed a bug where the Walking Bomb enemy in Shadow Man's stage would explode if it ran into the player.
- Fixed a bug where before, it was possible to slide through the steam obstacles in Splash Woman's stage without getting pushed back.
- The special weapon Star Crash no longer blocks certain projectiles (E.g, Pharaoh Man's attacks.)
- Before, if you did the slide move during a part where the camera allowed for scrolling in Y position, the camera would shift slightly in Y position since the hitbox for the player when he slides is smaller, we've now added an offset for that so that the camera will not shift even when you slide.
- Fixed issue in Snake Man's co-op stage where if one player was far ahead of the other in the boss hallway, it was possible for the boss fight to glitch out so that the boss never spawned.
- Tweaked camera for Splash Woman's boss fight in co-op mode. Before, the camera was a bit too zoomed out during this boss fight, compared to the other boss fights.
- Fixed an issue with Pharaoh Shot where if you're hit while you have a fully charged Pharaoh Shot charged up, you could discharge it even after having lost it. This is actually how it functions in the original Mega Man 4 as well, but we're fairly certain that the reason for it is due to a bug in the original game, as if would make little sense otherwise.
- Fixed an issue with the Space Ship section of Star Man's stage where before, you could leave the screen, killing you. Now, the ship stops if you get close to the edge.
- Higher quality rips than before for certain sound effects, for example when you use Shadow Blade.
- Sprite improvements and new color palette for the Snakey miniboss in Shadow Man's co-op stage.
- Reworked a part of Snake Man's single-player stage that made use of a pushable block before. This seemed out of place as it is the only time in single-player mode that the pushable block is used as a game mechanic. It is now only in the co-op mode of the game where it is used more frequently.
- The spaceship in Star Man's stage now has its own type of projectile instead of using the regular buster.
- Tweaked the angle of one of Shadow Man's Shadow Blades that he throws at you during his boss fight. It's a bit steeper now, making it a bit more fair when you're trying to dodge it by jumping.
- Fixed an issue with the quick sand in Pharaoh Man's stage where previously. There would sometimes be a slight delay before you actually started sinking into it.
- Made the raft ride in Shadow Man's co-op stage slightly shorter, as Shadow Man's co-op stage was too long before compared to the other co-op stages.
- Added a sound effect for when you hit a shootable button in the game, to make it more clear that something is happening.
- Fixed issue where you could grab ladders too low down on the non-starting axis in single-player stages.
- If there are any small fish on screen when you defeat Splash Woman, these now get destroyed along with her.
- Search snakes will now be blocked by the Sniper Joe enemies if they are shielding themself, instead of just passing right through them which used to be the case.
- Made it so that Search Snakes can no longer climb on invisible walls that we use in a couple of spots throughout the game.
- The background during the boss introduction that follows the stage and character select now animates instead of being a single static image like before.
- Made some change to Snake Man's behavior to make him act a bit more like the does in Mega Man 3. Also resolved an issue where his search snakes would
get deleted if they collided with the door that you enter his boss room through. Now his search snakes are able to keep traveling all the way up to the ceeling.
- Made the Fire snakey miniboss in Shadow Man co-op purple instead of orange like before to make him stand out a bit more from the rest of the stage.
- The color of Snake Man's snakes that he throws at you during the fight now have their own green color which matches that of Snake Man himself, instead of using the darker green color that the player(s) search snakes use.
제작사 : Novotrade International 유통사 : Sega 디자인 : Ed Annunziata 음악 : Spencer Nilsen (also sole composer for Sega CD) / Christopher Sobiraski / András Magyari 플랫폼 : Sega Mega Drive, Mega-CD, Windows, Game Gear, Master System, Game Boy Advance, Xbox 360 (XBLA), Virtual Console, iOS, Cloud (OnLive), Steam 출시일 : -Sega Mega Drive EU July 31, 1992 NA July 29, 1993 JP July 30, 1993 -Mega-CD NA 1993 EU 1993 JP February 24, 1995 -Virtual Console NA November 27, 2006 EU December 8, 2006 JP December 2, 2006 -Steam NA June 1, 2010 -iOS July 22, 2010 장르 : 횡스크롤 액션 어드벤쳐 게임 Side-scrolling action-adventure game 모드 : 싱글플레이 매체 : ROM cartridge, CD-ROM, digital distribution, cloud computing
개발 : Traveller's Tales/TT Fusion (Nintendo DS)/ Robosoft Technologies (Mac OS X) 유통 : Warner Bros. Interactive Entertainment / DC Comics / Feral Interactive (Mac OS X) 디자인 : Jonathan Smith 음악 : Danny Elfman 플랫폼 : Cloud (OnLive) / Mac OS X / Microsoft Windows / Mobile phones / Nintendo DS / PlayStation 2 / PlayStation 3 / PlayStation Portable / Wii / Xbox 360 출시일 : NA September 23, 2008 EU October 10, 2008 AUS October 15, 2008 장르 : Action-adventure 모드 : Single-player, multiplayer 미디어 : DVD, Blu-ray Disc, Wii Optical Disc, Universal Media Disc, cloud computing
개발 : Traveller's Tales, Feral Interactive, Open Planet Software (Mac OS X) 유통 : LucasArts, Feral Interactive (Mac OS X) 플랫폼 : Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Mac OS X, Microsoft Windows 출시일 : -Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Microsoft Windows NA November 17, 2009 EU November 20, 2009 AUS November 25, 2009 -Mac OS X NA April 2, 2011 장르 : Action-adventure 모드 : Single-player, Multiplayer 미디어 : DVD, Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD
개발 : Traveller's Tales, Feral Interactive, Open Planet Software (Mac OS X) 유통 : LucasArts / Feral Interactive (Mac OS X) 엔진 : Modified Lego Star Wars II engine 플랫폼 : Nintendo DS, Microsoft Windows, Mac OS X, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 출시일 : NA June 3, 2008 / EU June 6, 2008 / AUS June 4, 2008 장르 : Action-adventure 모드 : Single-player, Multiplayer, Co-op
시스템 요구사양 : OS:Windows XP Processor:Intel Core 2, 2ghz Memory:512 MB RAM Graphics:128 MB Video RAM and at least Shader Model 2.0 DirectX®:9.0c Hard Drive:200 MB HD space
제작 : 알케미 (Alkemi) 유통 : 탑웨어 인터랙티브 (TopWare Interactive) 출시 : 2012. 9. 11. 등급 : 전체이용가 장르 : 액션, 캐주얼, 슈팅 시스템 요구사양: -최소 사양 OS: Windows Vista Processor: 1.2 GHz Dual-Core or higher Memory: 2 GB RAM Graphics: 128MB graphics card with shader model 2.0 DirectX®: 9.0c Hard Drive: 1.5 GB HD space Sound: DirectX® 9.0c compatible sound card -권장 사양 OS: Windows 7 Processor: 1.2 GHz Dual-Core or higher Memory: 4 GB RAM Graphics: 256MB graphics card with shader model 2.0 DirectX®: 9.0c Hard Drive: 1.5 GB HD space Sound: DirectX® 9.0c compatible sound card
개발 : Terminal Reality 유통 : Majesco, THQ (Europe) 엔진 : Infernal Engine (Proprietary) with Open Dynamics Physics 플랫폼 : PlayStation 2, Xbox, Microsoft Windows, Cloud (OnLive) 출시일 : -PlayStation 2, Xbox NA October 12, 2004 EU February 17, 2006 -Microsoft Windows NA May 23, 2006 EU February 17, 2006 장르 : Hack and slash, Action 모드 : Single-player 미디어 : Optical disc, Download, Cloud computing
마제스코 게임즈에서 만든 액션 게임. 담피르인 주인공 레인을 조작해서 나치들과 싸우는 내용. 2편은 배경이 현대 미국으로, 독일군이나 괴물이 나온 전작과는 달리 흡혈귀, 갱, 악마등이 적으로 나온다. 전작에 비해 여러모로 발전되었다.
주인공이 흡혈귀인걸 이용해서 피가 떨어지면 상대의 피를 빨아먹을수있다. 이때의 음성이 참 므흣한게 특징. 또 피를 빨고 있는 적을 고기방패로 쓸 수도 있다. 단 좀비등의 피를 마시면 좋지 않다. 총, 칼, 격투, 외줄타기 등 다양한 액션이 가능하지만 조작에서 조심하지 않으면 빡치는 상황도 더러 생긴다. 로봇을 조종해서 싸우는 미션도 있는 등 다양한 시도를 한 흔적이 엿보인다.
개발 : Volition, Inc., Amplified Games (mobile) 유통 : THQ 플랫폼 : PlayStation 2 / Xbox / Windows / Mobile phone 출시일 : -Mobile NA 20040412April 12, 2004 -PlayStation 2, Xbox, Windows NA 20050116January 16, 2005 EU 20050304March 4, 2005 장르 : Action, third-person shooter 모드 : Single player 미디어 : DVD
개발 : Monolith Productions / Climax Group (xbox version) 유통 : Buena Vista Interactive 디자인 : Frank Rooke 음악 : Wendy Carlos 엔진 : Lithtech Triton 버전 : 1.0.4.2 플랫폼 : Windows / Mac OS X / Game Boy Advance / Xbox 출시일 : -Microsoft Windows NA August 26, 2003 EU September 19, 2003 -Mac OS X EU November 14, 2003 NA June 1, 2004 -Game Boy Advance NA October 20, 2004 EU November 12, 2004 -Xbox NA November 4, 2004 EU November 26, 2004 장르 : First-person shooter 모드 : Single-player / Multiplayer 미디어 : Optical disc
2003년에 본작에서 이어지는 내용의 게임 '트론 2.0'이 나왔는데 트론의 세계를 현대적으로 잘 묘사했다고 극찬을 받았다. 또한 FPS형식의 게임에 독특한 시스템을 추가해 상당히 재미있게 플레이할 수 있다. 컴퓨터 안으로 빨려들어간다는 설정의 게임을 컴퓨터로 플레이하는데서 오는 묘한 몰입감도 게임 플레이를 즐겁게 해준다. 다만 난이도가 조금 높은 감이 있다.
게임의 주인공은 본작에서 등장했던 주인공의 친구이자 그와 함께 마스터 컨트롤을 물리친 프로그램 '트론'을 제작한 앨런의 아들로 아버지에게 무슨 일이 생겼는지 확인하러 갔다가 트론의 세계로 빨려들어간다.
게임은 긍정적인 평가에도 불구하고 흥행에 실패해 아쉽게도 예정되어있던 확장팩과 후속편이 취소되었다. 게임 제작시에는 원작 트론의 제작자들과 배우들이 다수 참여했으며, 트론 : 새로운 시작이 나오기 전까지는 트론의 공식 후속작이었다.
개발 : Jordan Mechner / Liquid Entertainment (HD Remake) 유통 : Brøderbund (original) / D3Publisher (HD Remake) 디자인 : Jordan Mechner 엔진 : Custom 플랫폼 : Amstrad CPC, Apple II, Atari 8-bit, Atari 7800, Atari ST, Commodore 64, DOS, Famicom, ZX Spectrum, Nintendo Game Boy (Original), Microsoft Windows (Steam), PlayStation 3 (PlayStation Network), Wii U (Nintendo eShop), Xbox 360 (Xbox Live Arcade), iOS (HD Remake) 출시일 : -Original WW 1984 -HD Remake -Xbox 360: WW November 7, 2012 -Microsoft Windows, PlayStation 3, Wii U: WW November 2012 -iOS: WW December 2012 장르 : Action 모드 : Single-player 미디어 : 1 5¼" disk or other, dependent on platform (Original) / Digital download (HD remake)
애플 II 및 패미컴으로 나온 대전액션게임의 고전. 대전 격투 게임의 원조로 불리기도 한다. 덕분에 미국 컴퓨터 게이밍 월드 지에서 게임 역사상 교과서로 선정하기도 했다. 공수도가인 주인공 카라테카가 붙잡힌 약혼자 마리코 공주를 되찾기 위해 악의 공수가 아쿠마와 그 부하들과 싸우는 스토리.
리메이크 버전은 XBOX306, iOS, PC용으로 발매되었다.
기본적으로 XBOX패드를 지원하며, 상중하단 공격은 없어지고 킥과 펀치, 방어를 조합하는 버튼액션으로 간략화 되었다. 새로 추가된 '기 공격'이 생겼는데, 하단의 체력바 옆에 구슬이 다 차오르면 사용 할 수 있다. '기 공격'을 사용하면 약간의 대미지와 함께 적을 기절상태로 만든다. 이때 공격을 수월하게 넣을 수 있다.
개발 : Wow Entertainment 유통 : Sega 플랫폼 : Arcade, Xbox, Microsoft Windows, Wii, PlayStation 3 (PlayStation Network) 출시일 : -Arcade June 1, 2002 -Xbox JP January 30, 2003 NA October 24, 2002 EU March 14, 2003 -Windows EU February 11, 2005 -PlayStation 3 (PSN) JP April 19, 2012 NA February 7, 2012 EU February 15, 2012 장르 : Rail shooter 모드 : Single-player, multiplayer 캐비넷 : Upright 아케이드 기종 : Sega Chihiro 디스플레이 : Horizontal orientation
권총을 쓰던 전작과는 달리 이번에는 펌프액션 샷건을 쓴다. 리로드 방식도 그에 따라 화면 바깥으로 총을 쏘는것 뿐만 아니라, 직접 총의 펌프를 당겨서 장전하는 것으로 바뀌었다. 스토리 상으로는 이 작품이 가장 뒷이야기. 애초에 세상이 대충 멸망한 뒤의 이야기니까.
이 작품의 또 하나의 특징이라면 1P와 2P가 고정 인물이 아니라는 것. 프롤로그에서 로건/특수부대원 → 본편에서 리사/G → 최종보스전에서 리사/다니엘로 바뀐다. 물론 라이프는 이어진다...
[스토리] 4의 참사 이후로 15년 뒤. 골드맨이 남긴 노트북을 면밀히 조사하게 되고, 돌아온 G를 포함한 조사 끝에 골드맨이 운영했던 것으로 보이는 연구소를 발견, 일단 수색차 그리로 들어간다. 로건이 이끌던 부대가 들어간 건 좋은데 거기서 만난 좀비에게 전멸. 이들을 찾아 G와 로건의 딸, 리사가 연구소에 들어가게 되고, 여러 곳을 수색하면서 큐리안이 남기고 간 괴물들을 처치한다. 그리고 막판에 휠 오브 페이트를 관리 중이던 큐리안 박사의 아들 다니엘을 만나게 된다. 리사는 다니엘과 함께 큐리안 박사의 인격이 담긴 최종보스, 휠 오브 페이트를 파괴하러 간다. 2에서 만난 엠페러의 완전판으로, 그의 목적인 인류 파괴를 막기 위해 응전. 결국 큐리안 박사(ver 휠 오브 페이트)은 패하고, 다시 일어나려 하지만 그의 아들이 샷건으로 숨통을 끊는다.
개발 : Alientrap 프로그래밍 : Lee Vermeulen 그래픽 : Jesse McGibney 음악 : Solar Fields 플랫폼 : Microsoft Windows / Cloud (OnLive) 출시일 : April 29, 2011 장르 : Platformer, Run and Gun 모드 : Single-player, Multiplayer 미디어 : Digital distribution, cloud computing 시스템 요구사양 : Dual-core CPU (Intel 2.0 GHz or AMD Athlon 2.6 GHz), 1.5 GB RAM, 1.0 GB HDD, DirectX 9.0c
개발 : Sonic Team / Sega Studio China (PS2) 유통 : Sega 감독 : Naoto Oshima 제작 : Yuji Naka 그래픽 : Kazuyuki Hoshino / Norihiro Nishiyama 음악 : Tomoko Sasaki / Naofumi Hataya / Fumie Kumatani 플랫폼 : Sega Saturn / PlayStation 2 / PlayStation 3 (PSN) / Xbox 360 (XBLA) / Microsoft Windows 출시일 : -Sega Saturn JP July 5, 1996 NA August 31, 1996 EU October 7, 1996 -PlayStation 2 JP February 21, 2008 -PlayStation 3 (PSN) NA 20121002October 2, 2012 EU 20121003October 3, 2012 JP 20121004October 4, 2012 -Xbox 360 (XBLA) WW October 5, 2012 -Microsoft Windows WW December 17, 2012 장르 : Platform 모드 : Single player, multiplayer 미디어 : CD-ROM, DVD-ROM (PlayStation 2), Digital distribution
개발 : Traveller's Tales 유통 : Traveller's Tales / LucasArts / Feral Interactive 그래픽 : LucasArts 엔진 : Lego Indiana Jones 2: The Adventure Continues 버전 : 1.01 플랫폼 : PC, Mac OS X, Nintendo DS, Nintendo 3DS, PlayStation 3, PlayStation Portable, Xbox 360, Wii 출시일 : NA 22 March 2011 EU 25 March 2011 AUS 30 March 2011 장르 : Action-adventure, platform 모드 : Single-player, multiplayer 미디어 : DVD, Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD
개발 : 스푸키 스퀴드 게임스 (Spooky Squid Games Inc.) 유통 : Spooky Squid Games Inc. 디자인 : Miguel Sternberg, Andrij Pilkiw 음악 : Shaun Hatton 플랫폼 : Microsoft Windows 출시일 : -Steam : August 29, 2012 장르 : 플랫포머 액션 (Platformer) 모드 : Single Player 미디어 : Online distribution 시스템 요구 사양 : -최소 사양: 운영체제 : Windows XP 또는 그 이후 버전 프로세서 : CPU 1.73GHz Intel Duo Core 메모리 : 1.5 GB RAM 그래픽카드 : NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def 호환 카드, 픽셀 셰이더 3.0, 버텍스 셰이더 3.0) (내장 그래픽 카드는 권장하지 않습니다.) DirectX® : 9.0c 하드디스크 : 350 MB 이상의 남은 공간 사운드 : DirectX-호환 사운드 카드 추가 : 컨트롤러 지원 : Microsoft Xbox 360 컨트롤러 또는 타 XInput 호환 컨트롤러. -권장사양: 프로세서:CPU 2.6Hz Intel Quad Core 메모리:2 GB RAM 그래픽카드:NVIDIA® GeForce 8800 또는 ATI Radeon® X1900 (XNA 4.0 Hi-Def 호환 카드, 픽셀 셰이더 3.0, 버텍스 셰이더 3.0) (내장 그래픽 카드는 권장하지 않음)
개발 : Funcom 유통 : Sunsoft 배포 : Sega, Nintendo 엔진 : Proprietary 플랫폼 : Sega Mega Drive, Super NES 출시일 : 1994 장르 : Platform game 모드 : Single-player, two players (alternating turns) 미디어 : Cartridge
개발 : Traveller's Tales / Robosoft Technologies (Mac OS X) 유통 : LucasArts / Feral Interactive (Mac OS X) 플랫폼 : PlayStation 3, Wii, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS 출시일 : -Console NA November 6, 2007 AUS November 7, 2007 EU November 9, 2007 (Xbox 360 & PS3) EU November 16, 2007 (Wii & DS) -Windows NA October 13, 2009 -Macintosh NA November 16, 2010 장르 : Action-adventure 모드 : Single-player, Multiplayer (2 players) 미디어 : Blu-Ray Disc, DVD-DL, Nintendo DS Game Card, Wii Optical Disc 시스템 요구사양 : Windows Windows XP SP2/Vista Intel P3 1.0GHz or AMD Athlon XP or higher 156MB of RAM, 512MB required for Vista 128MB Graphics card with Shader Model 2.0 Capability 5GB of free space
- 당신을 레고 매니아로 만들어줄 바로 그 게임. - 충실한 스토리와 뛰어난 퍼즐, 액션으로 스타워즈 게임중 수작으로 평가 받는 작품 (루리웹 극찬 게임)
개발 : Apogee Software 유통 : Apogee Software 디자인 : Todd Replogle, Scott Miller, Allen H. Blum III 그래픽 : George Broussard, Jim Norwood, Allen H. Blum III 음악 : Scott Miller 플랫폼 : MS-DOS 출시일 : NA July 1, 1991 EU 1992 장르 : Platform 모드 : Single-player 미디어 : 3½-inch floppy disks
개발 : Apogee Software (MS-DOS) / Torus Games (GBC) 유통 : Apogee Software (MS-DOS) / GT Interactive (GBC) 디자인 : Todd Replogle, George Broussard, Scott Miller, Allen H. Blum III 그래픽 : Randy Abraham, Stephen A. Hornback 시나리오 : Tom Hall 음악 : Jason Blochowiak, Robert Prince 플랫폼 : MS-DOS, Game Boy Color 출시일 : -MS-DOS NA December 3, 1993 EU 1993 -GBC NA September 10, 1999 EU 1999 장르 : Platform 모드 : Single-player 미디어 : 3½-inch floppy disk, CD-ROM 시스템 요구사양 : PC compatible 286 or higher 560K RAM VGA graphics card Sound blaster sound card
전장이되는 이 전투가 아닌, 생존을 내기 "전 (쿠사)"이다 비행 슈팅 RaidersSphere의 최종 진화 계가 여기에있다
RS 시리즈 세 번째 작품으로 마침내 우주까지도 전장에. 도시에서 산에서 우주 공간에서 적 외계인 전투기를 격파하라! 상쾌감 중시의 SF 비행 슈팅.
■ 우주까지도 전장에 마천루 상공에서 공중전 장면에서 호평을 얻고있는 비행 슈팅 게임, RS 시리즈 신작이 등장했다. 시리즈 세 번째 작품으로 마침내 우주까지도 전장되었다. 무중력에서의 전투는 새로운 상쾌감을 불러 일으킨다. ■ "전"감의 추구 이번 작품의 테마는 "전" 하늘을 가리는 정도의 거대한 적을 무기와 외계인의 대부대를 상대로 한 전투 장면, 힘과 힘의 서로 부딪쳐의 "전"에 플레이어를 초대한다. ■ 기체 나 무기를 선택할 수 미션을 진행되면서, 새로운 기체와 소화기가 배치된다. 목적과 전황에 맞추어 가장 적합한 무장 로 출격 할 수도 파일럿에게 요구되는 능력이다. ■ 현장감 & 상쾌감 넘치는 전투 장면 온갖 탄알을叩き込み눈앞에 나타나는 무수한 적을 모두 지워 버려. 미려한 그래픽과 현장감 넘치는 카메라 워크가 최고의 전투 장면을 연출한다. ■ 미션 작성 도구를 제공RaidersSphere3rd 게임 엔진을 사용하여 자신 만의 미션을 만들 수 있습니다. 노력에 따라 이벤트 장면 등도 자유 자재로 만들 수 있으므로, 가능성은 무한한. ■ 총 미션 수는 100 RaidersSphere3rd 사용자가 만든 오리지널 미션을 모집하고수록 한 "RaidersSphere Other missions" 무려 온라인 판매 버전에서는 이러한 미션이수록되어있다. 본편 13 미션과 합친 총 미션 수는 무려 100 미션.
각종 폭탄을 각종 기막힌 방법으로 제거해야하는 것이 관건인 본격 선택식 개그 액션 게임이다. 제작자는 pewdiepie. 2012년에 발매된 인디 게임. 20초 안에 모든 것을 해결 해야하는 마치 메이드 인 와리오 시리즈 같은 느낌이 드는 게임이다. 폭탄을 제거한다고 하면 얼핏 게임 내내 긴박감이 넘칠 듯하나, 개그 요소 때문에 별로 그렇지는 않다.